OH SORRY I JUST FIGURED IT DW! THANKS FOR TRYNA HELP THO :3c
Can’t wait to play the game once my exams are over :’3c
Woah that’s a amount of work you got done, while I agree with what you said about 3D animation, 2D animation holds a special place in my heart cause in my eyes it just looks nicer. Idk, compared to 3D it just looks a bit more unique. Also I agree, Queen is best girl. But anyways I’d still be excited to see what the 3D game will be like, so good luck dude!
Hi Bear! You’re right about this being impressive! I’m in awe at how much was done and can’t wait to see it in the game! That being said I hope Eso manages to feel better soon. I hear stress tends to make things worse as well, so I hope any stress she might be feeling goes away soon. Thanks for the update and I hope y’all’s health stays strong!
Hi Bear! Thanks for the update and I’m sorry to hear about Eso, I hope she feels better soon. Also it’s cool that y’all figured out how to do the handwriting thing! I remember a previous update mentioning about making the handwriting messier the more stressed a character is and stuff. Also happy to see that y’all figured smth out for the map, and I hope the door situation is figured out quickly. Once again I hope that Eso manages to recover well, and thanks for the update it was great :3👍🏼
Good job getting the writing effects done! And sorry to hear that you’re ending your blog and that you had health issues. I hope you start to feel better soon, and for a longer period of time, and that the time and energy your investing in the game becomes fruitful! You’re doing great so far good job :3👍🏼
Happy new years! And I hope this year will be kinder towards you regarding your mental and physical health. You’re doing great so far! As for your work I really like the mind map thing and am curious on how it would feel to use it while playing the game. I also like that you decided to give objects more purpose(?) to them. I remember you mentioning that it doesn’t make sense for puzzle games to only make one object have one use, when another object can do the same thing, so you giving an object multiple uses was cool.
Hey dude glad to hear from you again, sorry to hear about your health conditions. I hope you get better soon and that it’ll be easier for you. As for the game I like the idea of rooms basically being boxes, and the interactions you can have in them as a box in a box in a box. Cause like, I imagine it as the player trying to interact with something in the room and it’ll be like opening a box of different options. I’m interested into seeing how interreacting with certain types of furniture will effect NPC interactions.